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The October inflection point for vibe game development

I have read this super interesting article from Simon Willison: https://simonwillison.net/2026/Oct/28/vibe-game-development/
Simon is discussing something I have been noticing myself recently. Vibe development is really taking off and the quality of the final result is getting better and better so that as a consequence the output is growing super fast. Until now there were many reports discussing how this increase in efficiency was not really being noted large enterprises and that's probably because until now you could produce lots of code fast but then you had to double check it ... soon that would not be the case anymore. We're (the LLMs) are reaching a maturity level that its making possible to use them as a work multiplier... and soon we will see a big shift in efficiency and production. It won't be a phase transition (i.e. a super fast change) but rather a gentle slope over few years - it will take time for things to percolate from developers to scientists - to administrators etc BUT it will come.
But I am digressing - the point of this post was really to discuss vibe coding games and show my latest effort - the Tycoon game (https://businesstycoon.games/). This game really its trying to simulate what you would do with 100 million dollars... in terms of investments that is. Would you leave it in the stock market (wallstreetgame.live - discussed in the past) or would you start a pharma company ? or a VC fund ? how would you react to news and business ups and downs ? how much money would you make ? when will you reach your first billion ?